Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Creators
Details
Licensed MIT
Published last month
Updated 23 hours ago
Changelog
Changes
- Removed aggressive tick cancellation
- Deleted PokemonEntityTickMixin entirely (both Fabric + NeoForge)
- Tick throttle now only skips AI computation (tickNewAi / customServerAiStep), not the full entity tick
- Cobblemon's state machine, physics, and interaction handling continue running normally even when throttled
- Fixed hitbox desync on AI freeze
- When AI freeze stops navigation, horizontal velocity is now zeroed out (setVelocity(0, vel.y, 0))
- Previously, residual velocity caused server-side entity position to drift from client-side, making entities unclickable
- Fixed AI freeze radius misconfiguration
- Default aiFreeze.freezeRadius reduced from 48 to 32 to match tickThrottle.nearPlayerRadius
- Previously, Pokemon between 32-48 blocks would tick normally but have completely frozen AI — appearing alive but unresponsive
- Added a config validation warning if freezeRadius > nearPlayerRadius
- Frozen entity cleanup on despawn
- AiFreezeManager.removeEntity() is now called before every entity.discard() in BatchDespawnManager
- Prevents stale entity IDs in the frozen set from incorrectly freezing newly spawned entities with recycled IDs
Files
Metadata
Release channel
ReleaseVersion number
4.1.3Loaders
Game versions
1.21.1Environment
Server-side only, works in singleplayer too
Downloads
130Publication date
March 23, 2026 at 11:55 AMPublisher
MarcoErCarrozza
Member


